Skip to content Skip to sidebar Skip to footer

Spooky's House of Jumpscares Two Best Friends

Following

YMMV / Spooky's Jump Scare Mansion

Become To

  • Adorkable: Spooky manages to be this despite her Jerkass nature. She stutters, coughs, and acts ridiculously bad-mannered while talking with the player. That, mixed the rather ambrosial outfits she wears, can make her seem adorable. Which is something she absolutely hates.
  • Alternate Character Interpretation:
    • Spooky herself. Her backstory reveals that on one Halloween, later on not being able to scare anyone with her costume, she does something that involves firing a gun. Information technology'due south not articulate whether she used the gun on someone or if she finally managed to scare someone and got shot for her trouble, as i of the trailers testify that even her ghostly advent might be a facade. Or not. I of the endings reveals that she really is a ghost, and her entire reason for sending people into the labyrinth is to raise up an army of ghosts and then living people terminate calling her cute.
    • Karamari Hospital elaborates on this. It heavily implies that Chilling became a ghost when she tried to scare someone with an obscuring costume and fireworks. What she didn't realize was that her victim was suffering from PTSD, and shot her out of fear in self-defense force. What makes it worse? It was her ain male parent, which adds a whole new level of tragedy to the situation.
    • The above expansion as well includes hints of The Dark Side Will Make You Forget, in that Spooky isn't actually sure just how many of the hinted-at horrible things going on in the hospital and her life were real and contributed to her origin - she barely remembered her mansion had assimilated the infirmary itself. Despite beingness mistress of her domain, all her blatantly faux uncertainty regarding its contents and extents may have become the honest truth by this betoken. It's possible to interpret events after the original game equally Spooky, her obsessive drive finally having reached a goalpost, now trying to accept inventory and see who she is at present, how she got there and what she really wants. Combined with her criteria for souls she actually wants on her side rather than merely as tenants and the evidence that there are things in Spooky'due south world which really practice deserve the worst she could practise, it is possible to cast her as something other than a pure, or even a misunderstood, villain.
    • Some of the Specimens and Monsters are skillful examples. In Specimen 10'southward instance, it seems to think it's doing you a favor in assimilating you when you're killed by it, as the text implies it'south easier than to think and experience human concepts, all while calling the role player just an animal. Yet a translated set of binary code tells the player that they're more than that, to use the brain they were given and to take responsibility in their actions. Is this a example of Specimen 10's Blue-and-Orange Morality at work, a direct bulletin to the player themselves, your own mind Fighting from the Inside, or something else entirely?
  • Anti-Climax Dominate:
    • A few specimens can exist like this, but the original version Specimen x had it the worst. One reason was that this specimen was and then late in the game, after a couple very dangerous specimens. Some other reason was that its design can be dull to some. Just a white eel with a somewhat unnerving face that really has no gimmick at all. This came after a huge, atmospheric, buildup. The developers take acknowledged this, ultimately replacing it with a much more intimidating monster.
    • Specimen 8 is widely considered by the community to be amid the coolest Specimen in the game when it comes to its design, expanse, hunt theme, death screen... only the chase itself, disappointingly, is an easier version of Specimen 4's, every bit 8 moves more slowly and deals less harm, with no real gimmicks to recoup. You're more likely to go killed by the far more ambitious deer mooks in the area. Basically your only run a risk of dying comes from the temptation of trying to kill the Specimen with the new axe you lot received in the same area, as it is immune to the weapon. Glaringly, while many other Specimen have been buffed since release (10 beingness replaced birthday, 3 becoming much faster in HD, 5 condign slightly faster, vi gaining the ability to teleport out of sight, and the Old Man gaining the ability to sprint), 8 never got whatever buffs to brand it more formidable in gameplay. However, as of the October 2022 Update for the HD Renovation, this is a Subverted Trope, as Specimen 8 now teleports to you via a wormhole if it's view of the player is obstructed by a wall. This makes it significantly more deadly, specially if yous get a room that consists of tightly connected corridors or turns.
    • Specimen 13, for being the expressionless terminal Specimen yous can see in the base game, is arguably rather underwhelming. One time yous empathize her gimmick, it'due south really easy to take basically no damage from her. Even if you do, unlike every other chase, at that place is nothing stopping you lot from sitting on superlative of a crate to regenerate your health (unlike Specimen 6, thirteen has no way of dealing with stall tactics). Similar Specimen 8, she was never actually buffed (in Hd Renovation, her claw impairment was brought to 45, just her assail cooldown also increased, making her previous Death of a Yard Cuts tactics unviable, she was also inexplicably made slower).
  • Author's Saving Throw: After the lackluster reception of the original Specimen 10, the developers decided to supplant it with a much more than unsafe and terrifying Specimen. There is fifty-fifty a little Take That! to the previous Specimen 10 by the new one literally bursting out of its caput when the old one tries to assail you. Word of God admitted that the original design of Specimen 10 was the result of them running out of ideas.
  • Awesome Music:
    • Some of the tracks in the game are quite impressive, such every bit "Your Consenting Listen," "Here Comes Trouble," and "We Have the Beef," which wouldn't exist out of place in horror movies.
    • "Empty Places", the theme used for the trailer of the DLC, Karamari Hospital, is a very atmospheric tune that gives a feeling of mystery and trying to find the truth.
    • "A Smiling Beneath Your Skin" is the music in one of the trailers and profoundly fits with the games overall tone, beneath information technology's cutesy "spoopy" exterior lies a rather sinister and heart-pumping horror game.
    • The music for the mall minigame, "Violent," would only vaguely sound out of identify in Terraria.
    • A meta example, 1000 Doors by The Living Tombstone is an upbeat fan vocal based on the game.
    • Don't forget the final boss theme, "Fried Calamari,' a dark and oppressive tune that greatly fits the showdown with Specimen 9.
  • Best Boss Ever: Specimen half dozen a.k.a The Boob Merchant, is very likely the most memorable Specimen in the game. For one, he resembles the Happy Mask Salesman and has a gimmick like the Weeping Angels or SCP-173. He also has one of, if non, the about agonizing kill screens in the game.
  • Big-Lipped Alligator Moment: Everything most Specimen 7, from the room preluding information technology with a weird cat that gives Ambiguous Conversations to the actual chase itself. Particularly since, dissimilar the other Specimens in the game, it actually doesn't reappear later on the area it is introduced in.
  • Breather Dominate:
    • Specimens 3, 7, and 10, which are considered much more easy to avoid compared to the Specimens that come before and subsequently them. The latter is ultimately averted with the introduction of the new x, and 3 becomes a much bigger threat in the Hd Renovation.
    • The second new Specimen in Countless Mode "Otto the Otter Animatronic", a waddling animatronic otter that moves at a glacial footstep, barely does whatever damage, and doesn't take whatsoever Interface Spiral gimmicks. Intentionally done as a Have That! to those who wanted a Five Nights at Freddy'southward-like Specimen in the game.
    • It'due south entirely possible to become through the entire game without seeing Specimen three or being attacked by it. It can spawn, merely unless the actor is walking everywhere or they end upward in a expressionless end, it'due south likely they'll be out of the room before Specimen 3 can take hold of up. It doesn't help that Specimen 3 spawns out of holes in the ceiling, meaning that not only can the player tell if it'due south going to hunt them before it even spawns, merely also it can get stuck in the wall if the pigsty it spawns from has a wall right under it. Near hilariously, if a Specimen 1 spawns while Specimen 3 is chasing you lot, Specimen 3'south size would preclude it from reaching you lot behind the Specimen 1! The Hard disk remake addresses this problem by making the former Anticlimax Boss move way faster, and giving information technology the ability to phase through Specimen one.
    • Specimen 13 becomes this once you figure out how to bargain with it. The boxes in the rooms are always placed in such a style that you can go from one to the other in a unmarried sprint. On top of that, different Specimen six, xiii doesn't have any ways of stopping y'all from stalling it out by standing on a box until your wellness reaches total.
  • Breather Level: Between the unnerving Specimen 6 and the Bait-and-switch Specimen 8 expanse is Specimen seven. Before encountering it, you come across with a friendly cat who guides the player with ambiguous advice. It is a prissy break in the game, which is also helped by Specimen 7 themselves existence like shooting fish in a barrel to avoid.
  • Demonic Spiders: The Violent Deer in Specimen viii's area. They're fast, can striking fairly hard and are absolutely everywhere.
  • Ensemble Dark Horse:
    • The fake Specimen 10, despite being an Anti-Climax Dominate when information technology was starting time introduced in the game, has been plant endearing by some. It helps that it becomes a scrap sympathetic with its entry revealing that it'south harmless and was treated as a pet by GL Labs. Many fans of it were horrified when the truthful Specimen 10 bursts out of its caput, killing information technology.
    • Equally mentioned nether Best Dominate Always, Specimen vi is popular for the opposite reasons, beingness a genuinely horrifying Shout-Out to a very popular video game and the start genuinely difficult opponent the player faces, since ii and 3 were Warmup Bosses and there was a lot of Fake Difficulty involved in Specimens 4 and 5.
    • Specimen 8 is also pretty popular, due to its unique blueprint, looking like a deer Wendigo with an All-encompassing Mantle. Information technology also has a pretty cool theme and has some pretty disturbing lines when it gets close.
    • Tirsiak from Endless Manner quickly became very popular for being the only Cute Monster Girl other than Spooky...and her legitimately terrifying death screen, where she banishes you to a forest to be eaten alive by wolves.
    • Specimen 4 has quite a following as well, owing to the fact she's the resident Stringy-Haired Ghost Daughter and for being the starting time Specimen to pose a true threat. Also helps that she'southward a possible candidate for Woobie, Destroyer of Worlds.
    • The cat that appears before you meet Specimen 7. A lot of players found her design cute and the Mind Screw in the rooms effectually her to be one of the memorable parts of the game.
  • Genius Bonus:
    • Specimen vii, the area leading upwards to it, and the cat's Cryptic Conversation is simply full of Heed Spiral, only it starts to make sense in one case you realize information technology's all references to Jungian psychology.
    • The radio message that plays before Specimen 9'due south true form reads "I'chiliad taking all these 'logs' they're throwing out... and I'yard nailing them together." This is a reference to Japanese Unit of measurement 731, who referred to the exam subjects they gathered equally "logs".
  • Goddamned Bats: The actual jump scares of the title, Specimen i, are completely harmless in and of themselves and easily maneuvered effectually, only when yous're running from something else, they tin appear and obstruct your path at whatever time. For a separate second, they make your character stop, likely surprised by the spring scare themselves. This is not helpful when running from something.
  • Heartwarming Moments:
    • When you lot really recall nigh it, Spooky including Lisa from P.T. can count as one, considering it essentially means she gave an abandoned and unappreciated horror villain a new dwelling house to scare audiences. In like vein, Chilling adopting White Face up in meant that he finally has a identify to call his own with willing people wanting to "play" with him.
    • The Good Ending of The Dollhouse DLC which besides is the Gold Ending for the whole game. With the Hell Gate responsible for the horrors in the house sealed off and what is bounden the spirits to the house finally destroyed, not only are all the tormented spirits able to escape to the afterlife but Spooky herself is able to finally move on and reunite with her deceased parents. The credits are likewise accompanied by a slideshow of all the official promotional art the game has had throughout its development, a testament to the years the game has been worked on.
  • Hilarious in Hindsight:
    • I of the rooms contains an anime-styled dating sim that eventually starts to glitch into something much darker. And then came Doki Doki Literature Club!...
    • In the "bad ending" the thespian character ends up condign another Specimen, showing off their longish pilus, cerise eyes, and a blood-stained axe. Considering of this, some players have compared them to Chara/the fallen human from Undertale.
  • Love to Hate: The new Specimen x, which fans jokingly hate for killing the old Specimen x. Jokingly because despite this, people legitimately like the Specimen for its agonizing appearance and unique (if frustrating) hunt mechanic.
  • Magnificent Bowwow: Spooky is a ghost that schemes to be seen as scary, having been seen as "too cute" when she was alive. To achieve this, she has the Specimens of GL Labs scattered around her mansion, which was renovated to resemble a maze, and so that she can create the ultimate Haunted Firm and lure in curious travelers. Hiding its true purpose, Spooky recruits the spirits of those who died in the house into her hugger-mugger ghost army, planning to them to overtake the world with. Even if the Player Character makes information technology to the end, Spooky yet manages to benefit from it, either recruiting them should they die after the fight or turning them into a Specimen if they survive.
  • Memetic Loser: Meanwhile, the original Specimen ten has become this ever since it's replacement, despite all that nevertheless the specimen however has information technology's fans.
  • Memetic Mutation:
    • Better Ingredients, Better Pasta, That's the Ability of Home Depo.
    • It's common to see people making parallels between Specimen iv and vore.
  • Moral Issue Horizon: Chilling crossed it by killing Santa Claus.
  • Nightmare Retardant:
    • Some Italian LPlayers have noticed how Specimen 12 looks similar to the often-mocked premier Silvio Berlusconi .
    • The screaming room with the rising blood in Karamari Hospital is pretty disturbing, until you realize that the screaming is Matt from Two Best Friends Play.
    • Want a mode to brand the Hallway Girl from Karamari Hospital less scary? Consider that the filename for her is "Bekka", and that she says "Don't get upwards before Sat" upon killing you. That'southward right, she might be a Rebecca Black reference. She fifty-fifty looks like a more than demonic version of her.
    • Monster 2's chase might be a bit more panic inducing if it's walking animation didn't consist of it rocking back and forth quickly.
    • Several people used to recall this with Specimen 4's kill screen, due to it containing a noticeable spelling error.
    • Specimen 12 can besides endure this, due to his A.I. not being the best and easily getting stuck in walls or corners.
    • Countless Mode's Otto the Otter, who is more cartoonish-looking than the other Specimens, doesn't move very fast, does pitifully depression damage, and doesn't even have a chase theme. Given that the developers were pestered to include a 5 Nights at Freddy's reference, this is nigh certainly deliberate.
  • One-Scene Wonder: Several of the Specimens are simply known to chase the player for a set amount of rooms before never popping upwardly again. And thank God.
  • Polished Port: The HD Renovation is mostly considered this, with the but sore points being the death screens having less smooth to them.
  • Popular with Furries: Not the game itself, simply Specimen 8 seems to be pretty popular with furry artists. Most of their popularity seems to come from Self-Fanservice.
  • Rescued from the Scrappy Heap: People really began to appreciate the onetime Specimen 10 later information technology was turned into a seemingly-sympathetic Bait-and-switch Boss.
  • The Scrappy: Meanwhile, Lisa is arguably the closest to this in comparison to the other Specimens and Monsters. This comes from her admittedly tedious and frustrating chase with confusing rules for escape, and her Leitmotif is only considered just okay by the majority. Existence the 2d enemy that's substantially an fifty-fifty stronger Specimen 6 and her disgusting death screen don't help matters either.
  • Spiritual Licensee:
    • The game is probably the closest affair to a video game adaption of the Creepypasta NoEnd House.
    • It's likewise the closest thing to a The Cabin in the Forest game, what with Spooky's Mansion containing various supernatural monsters (several of which being references to diverse parts of horror media) existence strikingly similar to the Facility.
  • Tear Jerker: Spooky's death, as mentioned in Alternate Grapheme Interpretation. All she wanted was to scare someone, and the person she happened to be scaring suffered from Post-Traumatic Stress Disorder and shot her by accident. She got her wish, but is now roaming equally a ghost after information technology'due south unsaid her parents used arcane spells to try to speak to her once again.
    • In The Dollhouse we finally go further elaboration on her death near the stop. During a sequence where the player has to pick up a rifle and shoot through demonic enemies in a house with beer bottles stranded on the ground, they finally notice the devil that has been haunting them. That "devil" actually being Spooky dorsum when she was live, getting shot, and with just a addled await of surprise feels her bleeding wound and collapses. And so the histrion is treated to a scene where their POV plants the gun on a hobo on a demote. After this vision they observe a corpse of a scientist whose note substantially states that he is Chilling's dad, and very likely her real killer, who planted the gun on the hobo that was blamed. And and then decided to consort demonic rituals to attempt to bring her back, leading to the mess the house is in.
  • That I Dominate: A few of the Specimens are particularly nasty to avoid:
    • Specimen 4's ability to transverse through walls makes her a bitch to run from. In that location are sure spiral hallway blazon rooms that brand it about impossible to not get hit by her at to the lowest degree one time when running from her. That'due south not fifty-fifty mentioning the rooms with dead ends...
    • Specimen 5 due to having the worst kind of Interface Screw and making information technology hard to see where you are going.
    • Specimen vi, due to his ability to attack yous when yous are not looking at him or behind yous, which can be a niggling finicky at times depending on the size of the room.
    • The true Specimen 10: It has an extremely annoying gimmick that when you move away from it to where it can't straight come across y'all, it transforms into a weaker, yet much faster, course that tin quickly bum rush you. And since the game up to this point, bated from Specimen 6, has conditioned players to sprint whenever a monster spawns, Specimen 10 is likely going to get at least one hit off. This forces you to proceed at a sure pace with it. It also does a fair scrap of impairment and causes some mildly annoying Interface Screw when you get damaged past information technology.
    • Specimen 11: It first triggers when you are in a small room with only the door you came in from. Meaning that unless if you run out of the room right abroad it will corner you and kill you lot. It as well is one of the fastest and dissentious Specimens in the game. And like Specimen v, it can remove the door from view. The only saving grace is that if y'all're in a tight spot, y'all can swing at it with your axe and force it to teleport away to buy you some time. That is, if you've figured that the ax tin can even harm Specimen in the first identify.
    • From Karamari Hospital, it is generally agreed upon that the fifth monster encountered is the hardest, considering its sheer speed, being able to catch you while sprinting and the maze you encounter it in being full of dead ends with no mode to loop around information technology. There's fifty-fifty a bug associated with this monster where the player can get stuck inside of the monster's model at a dead end, guaranteeing death.
    • Monster 4 is no slouch, either. Essentially Specimen 6 on steroids, it cannot movement while you lot're looking at information technology only teleports abroad much faster than Specimen half-dozen when you practise get your eyes on it, making it next to impossible to keep rails of it reliably. And in one case it reaches you lot, the odds are good that by the time yous can become away, information technology'll go at least two hits in. Thankfully the area it's constitute in is not very long, simply still.
    • Lisa from Endless fashion is basically Specimen 6 on fifty-fifty more than steroids. It inflicts a lot more than harm and she tin can move even when you lot're looking at her - and she's faster than your regular walk. Worst of all, her main gimmick is that she forces you into a loop of rooms where she doesn't always finish chasing y'all. And your but means of escape is a Guide Dang It! (you accept to proceed until the room numbers start repeating themselves, and then work your way backwards to the "get-go" of the loop).
  • That 1 Level:
    • The "Chasm" rooms, which consist of either a long winding path or a fork with RNG dead-ends. Both styles take forever to get through and give any pursuing specimens an piece of cake chance to take hold of up, specially if the specimen tin can float.
    • Sometimes the player comes across a room that forks into two minor hallways. In that location is a risk that i of the doors will be locked. This room can spawn during chases so if the player is getting chased past a high damaging specimen or is low on health the room substantially becomes a Luck-Based Mission.
    • Looping corridor rooms can be this against floating, wall-bypassing Specimen. For you, the exit requires walking the entire corridor, merely they can only bypass the walls in the way and wail on you but as you're trying to go through the door. In such rooms, Specimen 6 has sometimes been observed clipping through of the exit door, making information technology impossible to go out without taking damage unless you force it to relocate.
    • Rooms that are essentially a large spiral, especially when you're being chased by a Specimen like Specimen 4, who can hands catch upwards with y'all due to being able to fly through walls.
  • Ugly Cute:
    • The faux Specimen 10, which some fans detect a fiddling adorable despite its Nightmare Face. Seems to be this in-universe as well since its CAT_DOS entry shows that information technology'due south harmless and GL Labs treats it as a Team Pet.
    • Some as well observe Specimen viii to fit this, forth with the deer seen before encountering it.
  • Uncanny Valley: Specimen five, the new Specimen ten, Specimen 12 and the Monsters past a proficient margin. This was likely intentional.
  • Unexpected Character: For a game that is a love-letter to horror tropes and games, nobody expected it to have an actual Guest Fighter since the specimen are instead expies. Enter White Face and Lisa in Endless Mode.

Alternative Title(s): Spookys House Of Jump Scares

goodwingremeaunk.blogspot.com

Source: https://tvtropes.org/pmwiki/pmwiki.php/YMMV/SpookysJumpScareMansion

Postar um comentário for "Spooky's House of Jumpscares Two Best Friends"